Couple more games today, but more importantly I finally have a REAL MIST SPEAKER! One less proxy (well, after today anyway, he was still in the blister during these games) on the road to full Gator-dom!
Had a new list to try today, led by Barnabus1;
Barny1, Targ, Wrastler, 2 x Spitter, Swamp Horror
Wrongeye & Snapjaw
Max Nyss Hunters
In the Will Work For Food theme. Stole the list (I mean, took inspiration) from someone on the ‘net, and flung it against Mark Ellis, who has just started playing Legion and of course is rocking some horrible sh*t such as a 5 huge base list, the Fyanna flying circus, the Twins, and…..
Thagrosh1, Typhon, Blightbringer
2 x Max Warspears with UAs
2 x Hellmouth
In the Primal Terrors theme!
I win first turn (FINALLY) but his Hellmouths start on the middle line so I’m STILL NOT GETTING TO RUN UP ANYWAY…
Forgot to take pics until Mark’s second turn, but I’ve got the Nyss on my right, WE&S and some solos on the left and the battlegroup central, while Mark has a mirrored deployment with his units but Typhon also on my right.
With my speed boost for the Spitters from WWFF and the natural speed from the Nyss I remove 2 tentacles from each hellmouth on the first turn and otherwise just run up but stay out of being dragged range. Barny puts Deathmarch on the Nyss (where it stays all game) and puts down a Swamp Pit that he, the Wrastler and the Horror sit in. FIRST MISTAKE – The Totem Hunter has prey on the left side Hellmouth… WHY??? SECOND MISTAKE – Alten has stayed on my left to shoot def 14 Arm 18 Warspears for some reason instead of legging it to my right where Typhon is -_- WHYYYYYY?????
Anyway, Mark runs up with mostly everything, putting some tentacles in awkward positions where he can. Thags puts Draconic Blessing on the right unit of spears and Fog of War up, while the Blightbringer farts for more armour for warriors, making a solid little brick in the center against shooting, and even tankier against melee…
(note, that Trawler on the right isn’t there yet, he comes on in about 30 seconds…)
Trawler comes on (surprise!) on the right, Barny upkeeps DM and drops the pond.
I get it into my head that feating on a bunch of his infantry before catapulting the Horror in to nom though them is a good idea. The Nyss durdle around shooting tentacles and not much else. Barny walks up but still behind the wall, feats to catch about half of the warspears, kills the closest tentacle and Blood Boons Warpath (but doesn’t trigger it because timing is awkward) but the Spitters shoot another tentacle or a Warspear or something and the Horror moves forward towards the clump of KD’d spears on the right. The Horror charges into the spears and kills 2? Maybe? Forgot to put Rage on him so that plan sucked. The trawler charges the hellmouth for one damage and to engage Typhon (MISTAKE – just run into Typhons back arc to engage him) and the Totem Hunter legs it behind the building in Mark’s deployment zone. Alten remains on the WRONG SIDE OF THE BOARD…
Time for Mark to hit back, and hard! FoW and DB are upkept, the few spears that can vengeance do but to no great effect bar a few damage on the Horror.
The right Hellmouth manages to kill the Trawler to free up Typhon (not that a pow12 freestrike would likely bother him too much), and he walks up and burninates 3 Nyss including Cylena. The Blightbringer wanders up a touch, farts for more STR and ARM again and lobs a shot at 2 Nyss. It misses and deviates onto 3 Nyss. Because of course it f*ckin’ does. The remaining spears on the right do a lot of damage to the Horror on one straight dice each, who is handily finished by Thags. The spears on the left don’t do much of anything and a tentacle over there tries (and fails) to kill the chef but denies my flag anyway. 1-0 to Mark!
This isn’t going great, but with a little luck I can take out Typhon. Nyss vengeance into better positions for the Typhon attempt.
Firstly, on the left the Totem Hunter and Snapjaw munch 3 spears and Wrongeye sits his ass on the flag.
On the left the plan is to; shoot Typhon with Alten for Grievous Wounds (Typhon has put up Excessive Healing every turn), shoot him with the Spitters fully boosted , charge the Nyss in for more damage, and finally send in the Rage’d Wrastler to finish him off AND snack so Thags can’t feat him back.
Instead what I do is send in the Wrastler with Rage first, do a big chunk with a boosted charge attack and then miss the next 4 attacks and concede the game.
If the Typhon plan worked it might have kept me in the game but we talked it out, and eventually the Blightbringer just starts running the table anyway. Plus I never got rid of the goddamn (FREE) Hellmouths…
Up against long-time Menoth collaborator Matt Harris, who is back to the faithful after a stint being a dirty f*ckin’ cheater and running Grymkin *spits on floor*
We size up and declare our two lists (Barny1 as above and the previous Rask list but altered for current models, against Feora1 and Testament), and it ends up as Rask vs Testament!
My list is a slight alteration on the one used last week, after discussion with Ben (my opponent) on what would be a positive change;
Rask, Wrastler, 2x Bone Swarm
In Blindwater theme as per usual.
Matt was not rocking the expected exemplar spam, but instead a Faithful Masses dudespam!
Testament, Heirophant, Guardian, Revenger
2 x Max Zealots with UA
2 x Min Deliverers
2 x Sunburst crews
Min Idrians with UA
2 x Wrack
I win first turn again (must be my day!) and deployment looks like this;
(Targ is still on Mist Speaker duty at this point)
Matt bricks in the middle, with the choir joining the Guardian but otherwise a mirrored deployment. My Hunter preys the unpainted unit of Zealots on his side of the board, his Idrians prey the croaks.
I 100% do NOT want to have to feat first turn for the sake of avoiding a few shots I can largely handle anyway, so it’s a mix of running and careful measuring to make sure I get up as far as possible without unnecessary losses.
Rask advances up, puts a good cloud down for the croaks to hide behind, admonition on the left side Boneswarm and Fury on the Wrastler. The croaks cant completely hide from the idrians but pile in to deny as much as possible, and everything else runs up as far as it can without being in direct hit range of the deliverers or sunbursts, with a Boneswarm sitting in each zone.
Matt responds as expected; the idrians shoot down the 2 croaks they can see (giving souls and corpses to the vault and shamblers respectfully), and another 1 is killed by a deviating sunburst along with 2 shamblers. The other sunburst sets the wrastler and a posse member on fire with another deviation, and everything else runs forward, with the Guardian receiving Hallowed Avenger and the Idrians getting Cloak of Ash. Also the Zealots prayed for immunity to fire, because f*ck you, croaks.(no pic, I’m a goon)
OK this is feat turn, but work needs to be done. Fire goes out on the posse but burns a big chunk out of the Wrastler, Rask upkeeps both his spells and drops the cloud. We also discuss how easily the Vault and Croaks could advance up to gun the Testament down because he ended his turn in front of the wall, so in the interest of getting a proper game in we put him back behind it and safe.
Rask starts by popping his feat, advancing and shooting Cloak of Ash off the Idrians (who had also gone to ground last turn) and healing the Wrastler for a couple of points. The Vault advances to gun down a couple of Idrians (who I advance past their mates to un-dig-in them because I control them, and out of Testaments control so I get the souls, sneaky sneaky), and the croaks get a couple more but can’t finish off the unit UA members, but they mainly position to stop the zealots on that side getting too deep. One posse member charges up to RFP two zealots on the left and the rest position with the wrastler out of walk-and-bomb range of the other zealots. The Hunter walks, leaps and kills a Zealot, then sprints to relative safety by the central building, while Pendrake KD’s the closest zealot too. The Boneswarms position slightly forward, with the left side one outside of the Hallowed-Avenger Guardian.
It’s a Rask feat turn so Matt’s options are limited but he does have some bits to do!
Firstly Testament gets a couple of souls and Anastasia comes on, sights set on Pendrake who isn’t in my feat. She throws a knife but rolls low on damage and only does 2 damage to him. The zealots on the right advance to throw bombs and punch the posse in combat, but achieve very little. On the left it goes better and the zealots and Idrians kill all bar one of the croaks. Everything else shuffles up and Testament brings back 4 Idrians to keep the grind going. (no pic again. I did tell Matt to remind me, blame him)
I want to get loads done this turn, RFP as much as possible to deny souls and get ahead on scenario (because I forgot to put Rask on the flag last turn, so no scoring so far). All my ambushers come on, trawler on the right, trogs on the left.
The Posse pray for rerolls and go absolutely nuts, killing the 7 Zealots they can reach and RFP’ing them all (thank you based Blindwater theme), which free’s up the Hunter. Pendrake shoots down another and the right side Boneswarm charges the remaining UA and gobbles him up, allowing the Hunter to move pray onto the wrack sat in the middle of the deliverers… Yeah so he advances, leaps to 2 inches away from the wrack and gives it a tap, taking 4 deliverers and a sunburst crewman with it! Prey goes on the sunburst, he smacks one more crew to death and sprints over to engage the last 2 deliverers on that side. The trawler is in range to aim at Anastasia but flubbs it, and the bog trogs run to gum up the choir and deliverers on the left. Rask activates and burns his stack putting Boundless charge, Fury and Rage on the left side Boneswarm, and again forgets to get on the flag… He does land a hard 9 to paralyse the Idrian chief though! The Boneswarm charges the Guardian and takes huge chunks out of him, and is finished off by the Vault with some decent rolls. The last croak decides discretion is the better part of valor and books it behind the vault to deny prey cycling, and the shambers advance up, killing one zealot and the Bokor stationary’ing another, and the Idrian chief is killed too. The chef runs onto the flag to finally start scoring and everything else positions.
Matt strikes back more effectively than anticipated!
The choir and deliverers on the left actually manage to kill two bog trogs in melee (8s to hit, 9s to kill!) and a few shamblers at range, and the Revenger puts an end to the Hunter after the paladin and deliverers on the right fail to do so. The Idrians combine on the Bokor and the damage isn’t worth getting rid of 9 shamblers so I let him die. The painted zealots have a crack at the vault but for all the hard 8s they rolled last turn to hit the croaks, they couldn’t roll to hit the vault and the massed blast damage did nothing except kill a few shamblers and the chef (and one of their own!). The Sunbursts combine on the Posse but only succeed in wounding a few and spreading fire around. Testament moves Cloak of Ash onto himself and revives a zealot or two? Anastasia finishes the job on Pendrake, and there’s now a zealot in 4 of my flag so it stays at 1-0 to me.
Scenario hasn’t really been a concern but this turn I can continue the grind and make a play for a couple of points just in case. One posse burns to death…
Rask moves over to the right zone and gives the Boneswarm Fury and Rage, who then goes and gives the Revenger two good smacks before being pushed out of melee, but its enough to take out his right arm and cortex. The trwler continues to suck and can’t hit anastasia, so the Wrastler has to go in and overkill her. The posse charge around and kill the paladin and a few Idrians, while the Boneswarm on the left and the vault decimate the zealots over there leaving a few in 2″ of the vault, including the UA. The bog trogs see an angle to hit the wrack on the left surrounded by deliverers (deja vu) and between that and their other attacks the left flank crumbles. The remaining croak tries to kill the one zealot in 4″ of my flag but doesn’t kill him, but he is on fire… Mist speaker sits on the flag anyway, 2-0 to me!
The writing is on the wall pretty much for Matt, so he’s going to try an assassination this turn.
The one zealot on fire burns to death, Testament gets his stack but it’s not a lot… He pops feat and throws 2 fully boosted Dust to Dust’s at Rask but doesn’t even get through his health, never mind the 2 transfers or 3 shamblers in his command. Everything else durdles around putting attacks here and there to no real effect except the Revenger sits his butt in the zone. 3-0 to me thanks to my flag being clear again.
Either I can Paralyse Testament and send 3 Fury’d posse into him, or (as Matt pointed out) the Boneswarm and Vault clear out 4 zealots in the left zone and Rask runs over there. Seems like the easiest win is the scenario, the dice go my way and I win 5-0.
Bit of a rough game for Matt, as Gators have so much natural tech against soul collection, and the two wrack’s placement decimating his own ranks was harsh as well because he gets no souls from that either! Still good game!
Till next time!