More games, more ramblings, more quiet weeping… (From my opponents. Not me.)
First off though, the mother-trucking CID changes went live the night before I played these games! Hot piss! This had the MASSIVE impact of giving me one spare point in my Rask list that I wasn’t expecting (chef out, feralgeist in), but more importantly gave my Arkadius list access to Ghostly-granting Witch Doctors! Sweet!
I’m still using the Rask list from the last few posts except now the Chef is a Fergeist and the Mist Speaker is ACTUALLY A MIST SPEAKER! WE PROXY FREE BOI’S!!!11ONE!1ELEVEN!!1
I’m against Mark Ellis running his current hotness of the Twins in Oracles of Annihilation –
Twins, Zuriel, Protector, Naga, Raek, Seraph
2 x Thrones of Everblight
2 x Forsaken
Deployments looks like –
Prey from the totem hunter is on Rhyas. Mark is going first, and just runs up. His upkeeps are out and its banishing ward on the white throne, occultation on the black, onslaught on Rhyas.
I tentatively run up too, making sure to be out of slipstream/advance/spray range of Zuriel and advance/spell range of the thrones, and pop my feat. The wrastler has admonition and the right boneswarm has Fury. I put a cloud down just in case…
It’s Rask’s feat turn so Mark cant do a lot. He runs again with the Thrones staying out of the threat ranges of anything I have. The Hellion toes my left zone and puts up the no-shooty aura and one member of the Shard goes into my right zone, but Mark mostly just cowers behind the central building, with Rhyas aggressively positioned.
Rask upkeeps both his spells and my Ambushers come on stage left, with the Trawler stage right. What a pickle! Rhyas is Def 16 (20 from certain angles) and Def 18 from melee attacks, with 3/4 transfers. The Ambushers go first, two getting a charge on the Hellion and taking her down, after which the croaks advance up and smash the Protector down to about 5 boxes and on fire. One even nails a hard 11 to directly hit Rhyas for some damage and fire! The Vault backs up to make room for the totem hunter and beasts, and the Trawler wiffs his back attack on the one Shard member in the zone… The Hunter advances and leaps into Rhyas’ back arc and does enough damage with his shield attack that Mark chooses to take her off. Wise move, as I had the Boneswarm and Wrastler waiting to go in and RFP her! The hunter tickles the protector for a bit and sprints in to jam him and Zuriel. Rask buffs the right Boneswarm with Boundless Charge, who goes in and wiffs hugely on the Raek, not even taking any aspects out. The Posse make up for it by killing the contesting Shard dude, meaning I end the turn 2-0.
*warning, the following turn may make you sick in your mouth*
The protector burns down to 2 health -_-
Mark’s turn to hit back, and it looks ugly. The black Throne activates, and after 4 melee attacks all generating sprays and spine bursts he wipes the croaks and all bar 2 Ambushers off the table. Ouch. The white Throne activates and unfortunately misses two of his attacks on Posse so only kills 2 Posse and spreads a bunch of damage around the others, along with a handful of shamblers. Balanced Thrones.
Zuriel kills the totem hunter and quick works over the raek, boneswarm and 2 posse, damaging all but finishing off nothing. Mark starts measuring out a saeryn charge to bring back Rhyas in melee with both my beasts and kill them. After being slipstreamed, she charges in but ends within 6 of the Wrastler who skips away to safety with Admoniton. So she brings back Rhyas slightly further back and they content themselves with killing the Boneswarm and blasting a few shamblers and the Bokor down (I let him die because I wrongly thought extra lives for Rask are worth more). The Forsaken and Naga run to block the Wrastler.
This is how it looks…
So how does Rask weasel his way out of this one, viewers? Saeryn and Rhyas staring him down, his forces rapidly dwindling…
F*ck it, go ham.
After some lengthy consideration of my options I realise that the wrastler can throw the naga directly away and it will land knocking both of the twins down! What luck! So he does just that, putting some minor damage on both of them, after which the Vault (full of souls) guns down Saeryn through her transfers and Rask charges Rhyas and manages to kill her through her stack too!
I’m not going to comment on the validity of my tactical acumen here, it was a purely a positioning error by Mark that allowed me to take an undeserved victory. The Twins are rough though, the constant threat of surprise butt secks from Rhyas even after you kill her is terrifying!
Anyway, dwell on nothing, clearly I won due to being a legend, onto…
Against Ste Passey this time with his trolls. He’s been rocking tits with his Madrak1 list recently but decided to drop the new owl-bitch this time, in the Power of Dhunia theme.
Kolgrima, Moses, Mauler, Mulg, Pyre, Axer, 2 x Earthborn
Min Krielstone with Elder
Since CID was finished I’ve had an itch that could only be scratched by more cowbell… I mean Maelok. With his new Death Pact spell, just running all the posse I could muster made me giddy!
Maelok, Wrastler, Boneswarm, Snapper
4 x Max Posse
2 x Witch Doctor
Ste goes first, Totem Hunter prey’s Kolgrima because I’m an idiot.
All Ste’s stuff just pelts forward, stone puts up armour aura, turns out Kolgrima has no upkeeps! So she just fills the stone a bit and puts some clouds down.
(note Maelok is represented by Barny and boomhowlers is actually a unit of posse… Also this photo was taken after I got a little excited and moved Maelok)
Maelok advances, casts Death Pact, puts Soul Harvester on a unit of posse and Spiny Growths himself (mmmm 1 cost spiny growth). The witch docs advance, keeping their respective units in their command, and pop death ride, allowing the posse to all pray for concealment and run 11 inches. The totem hunter just legs it behind the building, going for the wide play.
Last time we played, I unceremoniously assassinated Madrak1 from behind a mountain of trolls with Arkadius on turn 2. Ste thinks he can return the favour…
Mulg forces for his animus and tramples forwards, allowing Kolgrima to hit Maelok with Hunters Mark and Cursed Fate (Mulg takes 4 damage), as well as Rush’ing the left side Earthborn. Ste then declares said Earthborn is charging Maelok, but the cloud is blocking LOS (I wasn’t expecting it but I wasn’t too worried, he still needs 6’s to hit, a charge plus five more attacks at dice minus 6 on damage that do D3 damage back each time so might lose an aspect, plus I had a transfer… buyorboost puts it at 4.1% chance of killing me). So Ste unfortunately has to send it in on some Posse and kills one. Everything else positions and the Shaman sprays through some posse doing some minor damage.
There’s a bunch of beasts in my face, they need to get gone. Unfortunately this is compounded by Mulg having Arcane Vortex and some fury… So no Mortality on the 2 things that need to die the most. So I decide to tank up, see how lucky I get and get some CPs.
The Ambushers come on and charge Ste’s objective, handily taking it out. Maelok casts Death Pact, feats, puts rage on the Wrastler and Spiny on himself and sits around looking beefy at arm 23. One unit of Posse charge Mulg, roll like bonkers and leave him on something like 6 health. The wrastler advances up, slaps Mulg to death and takes massive chunks out of the earthborn on the left too, who is finished off by a charging posse unit. The totem hunter splats a Knot and sprints to tangle with the stone unit. Luck doesn’t quite go my way on the flanks though; a full posse tickles the other earthborn for not very much, and the other posse cant even kill the Pyre troll in the zone. I even resort to sacrificial striking the Pyre with one of my docs but still leave it on 2 health. Still, 1-0 to me and Arm 20-22 crocs everywhere.
Turn 3 onwards
I’ll wrap this up quickly; Ste does as much as he can in retaliation in his turn but only amounts to 2 dead posse. In return I kill every beast he has except the Axer and score both zones in my turn 3 for a 3-0 lead. Ste fails to contest so it technically ends 5-0 there but neither of us notice because I start my turn by sending in Maelok to kill Kolgrima.
Interesting, if a little one dimensional, game from Maelok’s perspective. Seems like he asks a big question of “can you deal with this many boxes and this arm” and if you can’t then he wins eventually. Be intrigued to try it into a heavier hitting army, or one with debuffs, but it was definitely interesting!
Got a tournament this weekend, report next week!
Till next time!