HAPPY NEW YEAR!! #newyearnewme #goals #livelaughlove etc etc
For real though, best wishes to everyone for 2018!
Back with a few battle reports I snuck in before the year ended, turned up to the club with no idea what to drop and ended up having Maelok tunnel vision for the day, using the following list for both games –
Maelok, Wrastler, Bone Swarm, Snapper
3 x Max Posse, Max Croak Raiders, Min Ambushers
Totem Hunter, 2 x Witch Doctor, Trawler
This list differs from the previous one as I’ve dropped a unit of Posse for Croaks to give me something to do for the first few turns other than cast spells and trudge towards the enemy. Plus they threat an inch further with Maelok thanks to Death Pact and Death Ride which can catch people out. Still waiting for new stuff to come out so I can tinker with the list, looking at slotting in a Blindwalker and a Soul Slave to get more mileage out of Mortality in the future.
Onto the games!
Against Paul and he’s back to Circle. Little bitch.
Una2, Gorax, 6 x Scarsfell Griffon
2 x Max Ravagers with UA, Death Wolves
2 x Night Witch
Deployment looks like this, Paul has all of his theme’s free corpse tokens on the Death Wolves to make them functionally immortal… (one unit of Posse is proxied by Wrongeye, 2 Goraxes and 2 Gun Boars. Because medium bases… shut up….)
Prey goes on one of the witches. I win the roll, do the usual stuff; Cast Death Pact and Soul Harvester on a unit of Posse with Maelok, cast Death Ride with the croc docs and plow forwards. Make sure I’m not running into certain death with the croaks (Paul assures me he’s not going to feat first turn just to remove some croaks).
Paul responds with a ballsy move. I figured he’d cagily advance up out of my melee threat ranges (can’t avoid the croaks now) and get into the zones next turn. Turns out he’s got massive testicles and he runs at me, the absolute mad man. Everything runs at me, with the Tharn generally screening the griffons. Una slaps mirage on the right unit and hand of fate on the left one. One griffon goes wide right, the preyed witch goes wide left, the death wolves sit on their objective.
At first I thought his army was up on a platter for me, but I soon realise I can chew on those Tharn all day long, but I’m hardly touching the main threat; the griffons. I need to do as much damage as possible but keep Maelok safe from being swarmed on by birds like a dropped chip on Blackpool Pier.
First things first, the ambushers come on the right and the trawler on the left. The trawler manages to snipe the preyed witch, so I cycle prey to a griffon in front of the hunter. The bog trogs swarm the wide griffon but roll poorly and only manage to take out an aspect. Maelok measures out a safe spot out of threat of charging griffons, feats, Death Pacts and Spiny Growths, sitting on 2 after upkeeping Soul Harvester. The now incorporeal totem hunter charges through the death wolves (avoiding the one who actually has magical weapons wtf) and manages to rek his preyed griffon, shifts prey onto Una and sprints off behind her army. The croaks move up into a bunch (heart tokens and overtake be damned) and try to take out the furthest away Tharn in the right unit, killing one and leaving 2 on the floor and on fire, but not touching the UA. The soul harvested Posse come in and kill 3 more Tharn from the same unit, leaving them decimated. The Posse on the left go into the other unit of Tharn and kill 3 but crucially miss the one who is in the middle zone, leaving him contesting. The Wrastler goes into the objective and the Death Wolf on the least number of invulnerability pills, and in an impressive show of ineptitude fails to kill either of them (objective on 1 box). The boneswarm and last Posse group up on Maelok and the snapper goes in on the last witch and eats her, and I realise I’ve failed to do anything to secure scenario; the center zone has one guy contesting, the Wrastler left the objective on 1 box and the snapper didn’t run to the now empty right zone. Silly Adam.
That was rough for Paul. Could have been rougher (I expected the Trogs to kill the wide griffon, and I expected to be 3-0 up) but on the other hand the totem hunter just went Colonel Sanders on that Griffon…
Paul goes into the think-tank for a while and we talk it out. He can’t make much of an impact on my troops but he think’s he can kill the Wrastler. He needs to use his feat and Primal to do it, and if it fails then he achieves nothing else this turn…
Vengeance first (the Tharn have vengeance?!?!), which does a point here or there (hot damn Arm 22 Posse) even with their normal activation’s straight after. The UA on the right however manages to pac-man through 6 croaks though! Una feats, puts HoF and Primal on the key griffon and boosts a thunderbolt into an offending posse member on the left to make room for the bird bath on the Wrastler. A griffon runs into the Wrastlers back arc to trigger flank and the Death wolves make room and put a whole point of damage on the Wrastler. The Gorax puts Primal on the another Griffon and moves to block the totem hunter. The Hof/Primal griffon comes in on the Wrastler and we expect him to max out and leave the Wrastler on a handful of boxes by the math. He solos the Wrastler and still can afford to put Dodge on himself (wtf). The other griffons flail on random Posse to little effect, still stuck on 0-0!
Lost my only heavy, but I’m not too concerned. Having to pop feat to ensure the Wrastler died means Maelok is now effectively unkillable as long as I’m smart. Just got to continue the grind.
With that in mind Maelok uses his fury and the souls from last turn to Death Pact, Spiny Growth and do some healing from bad fury management earlier on in the game, and sit in the right zone with the boneswarm with Swarm up, far from any griffons. The trogs fail to kill the heavily injured griffon on their flank so the soul harvester posse finish it along with the Tharn. The other posse units just keep killing tharn and smacking aspects off griffons, ignoring the ones with Primal on them. The trawler manages to pull the gorax, allowing the totem hunter to charge Una for most of her health, but she still has a transfer and nothing else can get to her. I don’t bother finishing the objective because I’m clearly mentally deficient but at least I go to 1-0 this turn.
In a shocking display, one of the Griffons frenzies on the 1hp objective and STILL FAILS TO KILL IT. Paul doesn’t mess around, he moves Una away from the totem hunter (snake eyes the free strike), primal’s another griffon and uses it to kill Una. I explain this doesn’t mean he wins. He maintains that he got “a caster kill”. I insist it was the wrong caster kill. He starts making bird noises and gathering up his griffons so I leave him to it…
Rough game for Paul’s army. If he’d gone first it could have been a long one, but I still think I have enough meat to grind it out. Paul even pointed out a unit of posse did nothing till the last turn, they could have literally formed a circle around Maelok all game so the griffons had nowhere to land and I could have played him as far up as needed (even with primal the griffons struggle to kill one posse trooper).
Mark this time and his legion of flavourofthemonth.
Thagrosh2, Succubus, Typhon, Azrael, Zuriel, Neph Protector, Neph Soldier
Max Legionnaires with UA
Craelix, 2 x Shepherd, Spell Martyr
(Children of the Dragon)
No deployment picture sorry. Mark wins the roll, his forces are largely central with the legionnaires on my far right. I have deployed pretty much the same as last game but this time the croaks are on the left instead of the right (mistaaaaaaaaaaaaake). The totem hunter preys his spell martyr.
Mark runs up, +2 armour spell on the legionnaires, drop fury, that’s it.
I start measuring croak shots into Azrael. Mark kindly informs me hes fire immune before I move anything (then why are my croaks on this F*CKING FLANK THEN?!?!?), so the croaks just book it far left to try and draw something out. Everything else does the usual (Death Pact, Death Ride, send the rotten mass of gator flesh forwards).
I’ve made an error and Mark think’s he can capitalise on it. Azrael moves up and sends two boosted damage shots into the wrastler (luckily never getting the crit he was hoping for), which leaves the Wrastler on about 9 hp. At this point I’m wondering how the 3rd hardest hitting ranged attack in the game is a snakey boi throwing a sharpened stick but whatever…. I had positioned correctly last turn anticipating Craelix so he only manages to kill 2 croaks (no spasm targets). The legionnaires mini feat and run some 3-man pods up to jam me, followed up Typhon and Zuriel. The Soldier sits in the rubble and everything else hangs center to see what happens.
(no photo again, I was distracted by Azrael flexin’ in my general direction)
My ambushers all come in, trawler on the left and trogs on the right. Fortunately the lack of an Azrael crit means the Wrastler can get to him, and that is a trade I’m happy to make. Maelok upkeeps Soul Harvester on a posse unit, casts Death Pact, Feats, heals the Wrastler’s missing aspect and gives him Rage. This does leave him empty but he’s 14/21 and in a trench, and the most Mark can get to him if he really tries is a couple of sprays. I send in a unit of Posse into Azrael first and they take some reasonable chunks out of him, before the Wrastler goes in and hits enough 6’s to put Azrael down on his last attack (seriously though it hits THAT hard and has THAT many boxes?). The trawler tries on ambitious natural 10 to pull the soldier out of the rubble but misses, so the croaks contend with alternately throwing at him (and missing) and Craelix (hitting, but not killing). I get inventive with my charges on the right, managing to clear the central zone of armour a billion legionnaires and secure a point. 1-0 to me.
(note those ambushers on the right haven’t moved, Mark kindly let me run them after the pic was taken)
Mark hits back, with legionnaire vengeance doing nothing (“it’s dice minus 12 against the posse Mark” “… ffs”), but Thags pops Manifest Destiny and personally kills the Wrastler and then beats the living tar out of the three posse next to him, but kills none of them. Typhon and Zuriel go into the 2 units of Posse with sprays and melee and kill 3 of them (as well as the rest of the legionnaires who couldn’t get out of dodge in time). The soldier pops his animus (turns out it’s overtake, who knew?) and pac-mans through a handful of croaks, with Craelix adding to the tally (after not burning to death, how rude).
(no pic again, Azrael was giving me winks from Mark’s dead pile. Stupid sexy Azrael)
I’m not a fan of this grind. With manifest destiny and the natural hittiness of legion I don’t fancy slugging it out. However it looks decent to clear the left and right zones and cruising to scenario eventually. First off there is fire and corrosion EVERYWHERE. Luckily it largely goes out or does 1-2 points to posse tanks.
The Soldier on the left takes 2 croaks, 2 charging croaks, 2 charging posse, and a charging trawler and totem hunter, and still sits there on a few boxes. No scoring the left then. Thags take a few posse swings which do very little, and Maelok advances to Mortality Typhon and Death Pact, sitting on 2 with a Swarm’d boneswarm next to him. Typhon gets brutalised by charging trogs and posse, who also clear all the legionnaires bar ONE IN THE HECKING ZONE. Eurgh. Zuriel takes a few points from the remaining posse but nothing significant. Still 1-0.
Mark thinks the game is going against him having lost two prominent heavies and all his troops, but he has an assassination run!
Good positioning allows Thags to swoop over the building without taking freestrikes (thank you based neph protector) and scourge the three posse engaging Zuriel down, before casting Manifest destiny. Zuriel charges Maelok but comes short by 7hp unfortunately.
That assassination attempt was unavoidable; Maelok HAD to Mortality Typhon, so I think I got a little lucky there, but this late in the game maybe 3 transfers > Death Pact.
Thags is empty and in the open. Wanna see how I almost fuck this up? Read on…
The trogs start off by killing the spell martyr, shifting prey onto the Thags. Maelok advances around Zuriel, Mortalities Thags and hits him with 2 Venoms doing some bit damage. The left posse advance, bash Thags for a bit more (lots of 4’s rolled on dice -2 this turn) and finish off the soldier on the left… GIVING THAGS 2 TRANSFERS. FFFUUUUUUUUU
Anyway, a Posse member gets a charge on him and manages to roll well enough to warrant using the transfers, after which a Sacrifical Strike from a croc doc puts him down. I still had the totem hunter to go (which is why I killed the soldier), but that was unnecessarily close.
Tough game. I think Legion beasts are an ideal match-up for crocs as posse can deal with them. Rerollable mat 6 pow 13 is just accurate enough and just hard hitting enough, but BAH GAWD is Azrael a dick.
Good games, not a bad way to end the year, maintaining a 100% win record with Rask and Maelok. Which I’m sure won’t last long…
Till next time!
Jonny tax (that’s not me. I wish I had such luxurious facial hair. So heckin’ kawaii Jonny lad)