Circle – Devourers Host
Morvhanna the Dawnshadow
-Argus Moonhound (Proxied by wild argus)
Lord of the Feast
Tharn Wolfrider Champion
Tharn Ravager Shaman
Tharn Ravager Shaman
Max Tharn Ravagers with UA
Max Tharn Ravagers with UA
Max Tharn Wolf Riders
Cygnar – Gravediggers
Lieutenant Allister Caine
Captain Maxwell Finn
Max Trencher Infantry with UA and Grenade
Trencher long gunners with UA
My ravagers deploy on each flank with the riders behind the left unit, my battlegroup central.
My opponent had a defender on each flank with the stormclad fairly central. The long gunners deployed all mixed up in the back and the trenchers ADd forwards.
Cygnar Turn 1:
My opponent puts up snipe on the long gunners and blur on the trencher infantry. The trenchers walk up and drop smoke. The rest of his force just wiggle up behind.
Circle Turn 1:
My opponent has some respectable ranged threat so i move up cautiously, i put a couple of ravagers behind the middle forest with the rest back behind a wall or back out of threat, the right unit all chill on the hill and the riders advance, put a couple of spear shots at the trenchers which miss and then repo back. Shamans put up hunters grace and Morv puts carnivore on the left unit of ravagers and casts fog of war.
Cygnar Turn 2:
My opponent starts with the trencher infantry who cautious advance forwards, he fires a grenade at my riders who have prowl procced from fog of war. It auto misses and deviates hitting two and my opponent rolls two hard 9s to one shot them both. Sad times. Next his defender walks up and shoots my shaman who i fail my tough for. His sniped long gunner activate, some aiming some moving into better positions and put down 4 ravagers across two units between them. Tough rolls not going well at all. The defender puts down another ravager and he passes play.
Circle Turn 2:
A rough turn for dice but i know i can get a lot done this turn with vengeance on both units and some juicy lord of the feast opportunities. My left ravagers move up and one trencher gets hit by a ravager who toughs. On the right my ravagers just position better. My left ravagers activate and charge in on the trenchers and the defender. Thanks to scales of fate i do really good damage to the Defender and i clear out a few of the trencher infantry. Morv activates and moves up to cover where lord of the feast will end up with scales and moves carnivore onto him. Lord of the feast moves up into the forest and shoots the objective. By the end of his activation he kills 3 trenchers, 2 long gunners, the trench buster, does 6 damage to the objective and about 20 to the stormclad (Although dodges all the systems) He misses Caine. The raptor moves up into skyfire range and shoots the defender doing solid damage before repoing out of the stormclads range, the right unit then charge killing 3 trenchers and finishing the defender. The wolf rider champ puts another 6 damage into the objective and the wolf riders get stuck in on the defender and the long gunners killing it and 1 long gunner before repoing in to engage them. I make sure to run a ravager from each unit and a wolf rider way back out of threat as feat targets. My chef runs to the flag.
I score 1
1-0 to Circle
Cygnar Turn 3:
Time for Caine to go to town. My opponent tries to clear lord of the feast with a charging Hitch but fails so the stormclad moves to kill him. This allows Caine to aim who then feats and even though he needs 8s to force a tough on ravagers he kills off 6 ravagers and a wolf rider. (Yeah, my guys suck at being tough) Finn clears off the other wolf rider and repo’s onto the flag, the long gunners try to finish the remaining ravagers but i finally make a few toughs. The Trenchers kill another normal ravager and the sniper nails the gobber 🙁
Circle Turn 3:
Morvhanna feats and brings back everything. My riders move into annoying contesting spots. Morv puts carnivore on the painted ravagers and then moves back as far as she can. The two ravagers from the painted unit that can activate mini feat and kill off all of the remaining trencher infantry and long gunners apart from 1 long gunner, hitch and the objective healing Morv back to full. The right unit charges at the stormclad doing a bit more damage and the wolf rider champ jumps into the back arc of the clad crippling it’s cortex with a javelin. My raptor just riles and moves into the right hand zone. I also forget to put my argus in the left zone like a goon and my rider champ may have been better off flag sitting but killing the cortex was pretty big for stopping him from doing work so i’m not sure.
I score 2 including the Objective.
3-1 to Circle.
Cygnar Turn 4:
My opponent has barely anything left but continues to fight till the bitter end. He considers trying an assassination run but would need to take at least two free strikes and would only get 4 shots at a def 17 Morv camping 2 so he instead just tries to kill some nerds. Fin tries to kill a wolf rider and fluffs it so both doggo and sylys charge it too but also fail. The stormclad kills off the wolf rider champion even with a crippled cortex but fails on the ravager. Caine thunderstrikes a ravager into another, killing one but failing on the other and then shoots the ravager engaging him to death. The one remaining long gunner does nothing.
Circle Turn 4:
The wolf riders kill off everything on the left and the ravagers on the right kill off the stormclad before the painted unit all charge Caine and kill him to the last ravager (With a lot of re rolls)
Although the assassination was from a sure thing with just the ravagers, i did still have the bird who could have walked up, pulsed at dice +1 and then auto hit him two times more at dice +4 so i feel it was pretty okay. Saying that i should have probably just scored a flag with morv, and both zones for the guaranteed win.
This list is brutal against lists that can’t negate her feat. It single handedly wins games, especially against lists that allow carnivore to shine. Lord of the feast, again impressed me doing serious work and then requiring a solid investment to remove.