I managed to get across to Powerfist gaming last night – great club and a lot of fun. Really well organised and so I went down knowing I had 2 games booked.
I’m trying to find a pair for Vlad2 so I took Irusk1 to see if the un-killable brick had legs.
My first opponent was Rob McCormick – A seasoned and successful Khador player. He brought Stakov and Butcher 3. I had V2/I1 but was dropping I1 regardless to test him out. Rob dropped Strak and off we went.
NB I’m trying to remember to take more photos – it’s getting there!
Blackdragons + UA
Shocktrooper Boat + UA
WGRC + 3 Rockets
Assault Kommandos (Min) + 3 flame throwers
I lost the role to go first and chose the side with some defensive terrain for Irusk.
Rob deployed the AKs on the right flank, Uhlans on the left and caster/jacks in the middle.
This is my first game with Irusk1 so I decide to play for attrition and get a feel for him.
I chose to put the Blackdragons opposite the Uhlans – thinking being with ironflesh, iron zeal and shield wall the Uhlans would struggle to trade up against them (impact attacks would be tough to kill them). WGRC go opposite the AKs, Bmoth in the middle to threaten jacks and then the shock troopers and kovnik on the right.
Rob puts up sentry on Bmoth, Superiority on Ruin and occultation on the uhlans and charges forward. Aks run and take defensive positions on the right, Jacks run in the middle and uhlans and markov runs as well, all outside of threat.
I put up ironflesh on the BD, superiority on Bmoth, special orders on the BD and advance Irusk. I can’t be out of threat here so I move the blackdragons to be in threat of the uhlans but with enough to punch them back if they come in (they are sitting at arm 20 at the mo). Bmoth comes up and takes cover, WGRC run with the rockets back but able to come through and the shocktroopers Shield wall and advance, joe toughs the WGRC.
Rob upkeep all spells and allocates 1 to Bmoth. AK’s get an assault order and gas cloud some WGRC (removes tough). Bmoth kills 3 WGRC, strak over runs and hides behind the cloud, 2 uhlans commit and kill 2 black dragons, ruin kills a WGRC and overruns back (gains a soul).
Plan this turn is to smash ruin, take the 2 uhlans and position to threat the zone afterwards
Superiority stays up and IF drops, IR allocates 1 to B. Irusk feats, Iron Flesh the ST, special orders the BD and camps 3. Joe +2’s the WGRC, they advance, rockets go into ruin and the rifle corps pick off the AKs. Bmoth shoots ruin and after the dust has settled ruin has 8 boxes. Kovnik +2’s the ST and they Shield wall into the zone. Black Dragons take out the uhlans and special order forwards into the zone. Orin runs to the right as he needs to start doing something
Upkeeps stay up, sentry sends an AOE drifting from Bmoth and puts 3 points on Orin. Strak overruns torch and ruin, advances into the cloud and feats. AKs assault again and strangle gas the MOW and the WGRC and the flame throwers spray down one of the rockets. Ruin comes in and hits the ST (which drops Iron Flesh) and kills one (no tough!!) and then moves out of the way. Uhlans charge and kill a MOW and some of the BD. Torch comes in and kills 2 more MOW and sprints back, leaving 3 MOW left. Bmoth kills the 2 rockets and a MOW leaving 2. Markov positions back.
So my plan this turn is to kill Ruin, the uhlans and torch. Irusk allocated 1, upkeeps Superiority. He walks back and Battle lusts the BD and special orders them. The BD kill the uhlans, and leave ruin on one box then shield wall into the zone. Bmoth shoots torch, WGRC get Joed and shoot down the AKs leaving 2 flame throwers at the back. Orin comes forward and zaps torch bouncing onto one AK. MOW charge into Ruin and torch, killing ruin and taking out torch’s cortex.
So at the end of my turn I was feeling good – I have taken one of his jacks, cleared the uhlans and his other jack doesn’t have a cortex. What could possibly go wrong…. Strak allocates 1, puts superiority on Bmoth and Occultation on himself. Bmoth puts a shot into the BDIFP and between direct hits and blast kills 5, Strak rolls up 2 shots and kills another 1 leaving 3. Torch advances to be within range of the 2 shocktroopers and takes both of them down (!). Markov charges the BDIFP and with impact attacks, charge attack and the blast attack, finishes them off. The 2 aks come forward and spray down some more WGRC.
Wow – what a turn.
So I need to clean up Torch and Markov. Allocate 1 and upkeep superiority. Joe puts shots into Markov. Irusk walks up and put’s 2 boosted shots into Markov and kills him. Orin puts a leap into torch and bounces to an AK. Bmoth puts shots intp torch and kills him leaving Strak and Bmoth against my Bmoth, kovnik, joe, orin and irusk.
From here clock was getting lower so it went to a grind and I didn’t get pictures – on his turn he clears the zone and the objective and goes to 3.
I come forward with my Bmoth and position to be in threat of him to charge him next turn but he cant charge me because of the objective. I put damage onto Bmoth and then run the Kovnik to block any overtake and charge shenanigans. Joe and Orin come forward to put shots into Bmoth and also block potential lanes to Bmoth if Strak pulls off an overrun. All these models are in the zone.
He clears the kovnik with Bmoth after backing up to just outside of 11″ of my bmoth, strak overruns himself, charges orin and with sprint and overrun gets to the flag.. WTF. He goes to 4 and I can’t clear the zone to win (which is almost impossible with a full objective and Bmoth there).
Hmmmm. This was a weird game for me as I really struggled in my approach. On looking back there were a lot of small errors and 3 big ones. It felt very imperfect and I never felt like I had a clear path to victory. There was a point in the game where I did feel I was ahead and then I made a massive mistake and gave away the black dragons. Getting ahead was the easy bit and I think it highlighted the difference between an ok/good player and an excellent player; a lot of players can setup good matchups at deployment, walk into threat and then grind out an attrition advantage based on volume of attacks but so what? You need to leverage it to win games and I definitely did not do that.
I can see what I needed to do after it’s happened but I know I didn’t have a plan so a lot of my actions where in the realm of “I could do this and that means I roll dice/kill stuff so I guess do that”. This made the mid to late game go from bad to worse; moving into positions for the sake of it, giving up pieces, giving targets – even after giving back the attrition advantage. Rob had some key dice to clear the zone (Hard 8 on the ST etc) but I could have taken all those options off the table.
Rob’s a great player and so took advantage of all these mistakes – at least I got to see how far Strak can go!
So trying to boil this down into some take aways:
– Model value – I didn’t recognise what the important models where in the matchup, and also the value of my models (orin is useless shooting pow10’s at arm18/20 models – he is valuable staying out of threat and contesting a flag, same with Joe late game)
– Target Prioritisation – the easy things were easy – shoot jacks, kill uhlans in my lines. I didn’t prioritise killing the AKs which in the end negated my feat completely. I could have used orin and the WGRC to do this. I also used the WGRC as a screen which was unneccesary. If ruin comes in to hit a shocktrooper he is in threat even after overrun and That is a great trade for me. Killing a WGRC 3/4″ infront of the ST then overrunning back means he is out of threat and I have given away a model for nothing that can kill a very valuable piece of his. The same could be said of where I applied attacks with Orin (boost in to torch to do an average of 0.5 damage) as opposed kill 2/3 AKs/turn
– Scenario – I gave away 3 points, never threatened him and let Rob sit Bmoth in the zone with no penalty. This led to me loosing in the end. Terrible. This was an example of feeling like I was winning on attrition and then realising after one turn I am actually behind on everything.
– Attrition – I gave away models with so little in return for no reason. Not putting IF on the BD was awful.
– Resources – Irusk1 felt like he could have been more effective, camping when I was out of threat, putting upkeeps on models that were going to get dispelled. The kovnik didnt do anything. Orin was wasted. Damage was split between models etc etc.
– Positioning – models too close together, models not relevant, models in the wrong place, models not threatening enough, models giving leap frog opportunity to strak. Jesus someone shoot me.
Writing this is honestly pretty tough – i thought it was an ok game but on reflection i played terribly. On the positive side it was great to play a good player with a great list and I had a genuine blast being schooled by the PF guys! Que training montage music – I’LL BE BACK!!!!!!
Rob was good enough to have a look over and tell me where I went wrong. He flagged up that Inhospitable Ground was never up; on reflection this is a great spell. It limits overrun, reposition and advance moves for his entire army.
Also getting further up the board turn one to threaten more. I’m in threat anyway so may as well get up and in it. I would have lost more turn 2 but threatened more on my turn.
Thanks for the game again Rob!