Almost exactly a month since I last posted, and since then I’ve had exactly 2 games. Plus one religious interlude. 2018 is not going well for practice…
Went round to Mark’s house, he’s got a nice little set up for comfort gaming and even provided food! Clearly to lure me into a false sense of security, because he got Fyanna2 out…
My list – Jaga-Jaga, Souls Slave, 2 Spitters, 2 Vaults, 2 Max Croaks, Kwaak, Totem Hunter, Min Ambushers
Mark’s list – Fyanna2, 2 Angelius, Naga, Annyssa, Max Raptors, Grotesque Assassin, Max Raiders, Hellion, 2 Deathstalkers, Spell Martyr, 2 Hellmouths
Deployment looked like this!
Mark’s Grotesque Raiders are ambushing, but his theme doesn’t allow my Ambushers to ambush (yo dawg)
Alas Mark wins first turn, meaning his tentacles can get into threatening positions. Most things run up, tentacles don’t go as far as they can, instead hanging back a little to force me to come forwards further with my gunline. Admonition and Fury go on an Angelius each, and the left side Hellmouth gets Iron Flesh, because arm 20 impervious flesh is fun. Deathstalkers, Raptors, Assassin all move up as the counter punch to my reaction to the tentacles.
I really wanted to put Grave Wind on the Totem Hunter and let him go play with the Raptors, but the closeness of Mark’s army means I need S&P right now. Jaga casts S&P, puts up Battle Host and camps one in the pool in front of her. The entire army moves up cautiouly, trying to avoid raptor/deathstalker shots where possible, and obliterates every tentacle and even slips 5 damage onto the non Iron Flesh-ed Hellmouth. Everything also stays more than 13.5 inches from either side.
Mark starts by dropping Fury on one Angelius. He starts math’ing out a Gallows on my forwards most Spitter but realises what Vaults do to spells before he moves it luckily for him, so just puts Fyanna in a good position in the central woods, drops fury and feats. The majority of his army moves up and wipes most of the blue Croaks, and Mark uses his tentacles for blocking rather than attacking. The Hellion gets in my face with her no shooty spell that is less range than most guns but whatever…
I’m in the rare position of not being too worried about Fyanna’s feat turn because of the combination of S&P and an auto-hitting feat, however there’s the chance of an assassination. I math it out (Fyanna is on one transfer) and its very dicey, but hindsight is 20:20 ad maybe I should have gone for it.
Instead I use the soul slave to ghost walk the left Croaks who run to decent positions, activate Jaga, cast S&P, feat to kill 2 raptors, a deathstalker, both tentacles, the Hellion, damage the damaged Hellmouth a little more and heavily damage the forwards Angelius. This left her on 1 as I boosted on the Angelius and Hellmouth. Between the rest of the army I managed to kill the forwards Angelius and the damaged Hellmouth.
Attrition is turning against Mark but that 1 Fury Jaga sitting right at the front is easy pickings… If he can clear a path!
Mark uses his one tentacle spawned to drag the left hand Spitter forwards, allowing Fyanna to charge it and get the crit Smite, smashing it over Jaga. She then puts Fury on the remaining Angelius and burns some fury killing croaks. Annyssa and the Naga shoot Jaga’s one transfer off and leave her on 10 hp, which the charging Angelius happily removes too.
Good game! Was nice to get significant work done on Fyanna’s feat turn, but obviously leaving both Angeliuses alive and having Jaga that far up was a rookie blunder. Interestingly, Mark still won even without using his ambushing raiders at all, even though he said I never left anything they could get to, and once they’re on the board they’re just Vault bait…
Had a small religious interlude; at the request of Paul I got my Amon list out so he could stress test Kruegar2 into it.
Does Kruegar2 have game into Amon?
Yes. Yes he does.
BACK TO THE SWAMP!
Got a game in against Dave who isn’t a new player at all but it’s been a while since he’s got his Skorne out so this was a slightly more relaxed game.
I brought – Maelok, Soul Slave, Wrastler, Blindwalker, Snapper, 2 Max Posse, Max Croaks, Max Ambushers, Totem Hunter, 2 Witch Docs, Bone Shrine, Mist Speaker and Chef
Dave brought – Naaresh, 2 Gladiators, Bronzeback, 2 Savages, Krea, Agonizer, Max Keltarii, TyCom, Max Paingivers, Willbreaker
I’m going first and just surge up the board. Dave is in Masters of War so he RFPs and no tough against his warriors, which is a minor hindrance but I imagine most of the pain is coming from the beasts anyway. I’d deployed the Croaks on the other side to the Keltarii because def 18+ can suck a nut, the Posse facing them got Soul Harvester and everyone huddled in the warmth of Death Pact. The beasts stayed central because I wasn’t sure which way Dave’s were going to go…
Unsurprisingly, the Keltarii get tough, pathfinder and Blur and pelt across to face the croaks (if you’ve got ranged defense, might as well use it). Dave’s beasts and Naaresh stay central, with a single Savage sent out to my left threatening my bone shrine and posse. Dave tries to get the Krea into the Keltarii bubble to further buff their defense (some of them in cover too, would have been Def 24 against the croaks!) but the movement doesn’t quite work and he contents himself with protecting Naaresh in case I get any ideas.
(No pic, so sue me)
The Keltarii would be Posse bait but the croaks are blocking them in so I figure I’ll do what I can. The Blindwalker sprouts an arcnode from his candle wax and gets within 10 of a Keltarii not in cover, so Maelok Mortalities them and Death Pacts (for a change). The Totem Hunter walks in, kills 2 and sprints back to his forest, and the Croaks aim and fish for 8’s, hitting and killing 3 with 10 shots which seems fair. Everything else continues the trudge up, with the left Posse blocking the Bone Shrine and the chef just sprinting up for the luls.
Dave sends the Keltarii into the Croaks, killing 3 and re-positioning back. The Savage on the left thinks better about charging into the beefy Posse and rejoins the rest of the battlegroup in their blob heading to the left. The Willbreaker sits on his flag and I’ve got the Cyst Beaker on mine so it’s 1-1.
I can commit some bits, but not enough to warrant feating I don’t think. The Ambushers come on because why the heck not, and my left flank is going to be a little sparse after Dave’s turn I think. Maelok Death Pacts and sits on 4, and the Totem Hunter eats 2 Keltarii again and sprints into the backfield, with the Croaks only managing to kill 2 more and unfortunately leave the only 1 alive in the zone that the Posse can’t get to. On the left the Soul Slave boosts a Mortality into the Savage and the Posse charge in; 3 on the Savage and 1 on the Willbreaker. The Willbreaker dies and it only takes 1 Posse to kill the Savage (bonkers dice) sending two souls to Maelok. I’ve denied Dave his flag and zone but that cheeky Keltarii is denying mine so I only go up to 2-1 thanks to my Pissed Creaker.
Dave hits back hard! Naaresh feats and through cunning use of Cyclone can zip around my Posse to get to his flag. The Savage and Gladiator on the right munch all bar 2 of my Croaks and the Gladiator and Bronzeback kill 4 Posse on the left (for the record, the Gladiator killed 2 Posse with 2 initials, and the Bronzeback had to force to almost full to kill the other 2… someone needs a talking to). The Tycom remembers he’s taking part in this fight and they kill a couple of Ambushers, while the lone Keltarii who has PARRY (wtf) just runs through all my models to sit 4 inches from my flag (WTF). Naaresh scores his flag for 2-2.
Time to kill some Elephants! OR roll nothing but 1s and 2s and wonder why God has abandoned me…
Soul Slave walks up and Mortalities the paingivers, so the remaining Posse with Soul Harvester can pray for speed and charge up, murdering two of them and sending the souls to Maelok. Maelok then Death Pacts, Feats and sends a boosted Mortality through the Bone shrine at the Bronzeback.
“Anything but triple 1s” I foolishly exclaim.
Odin, Zeus and Buddha all sneer at the odds and each flick a dice to 1. Fuckers.
Anyway, this means instead of putting Rage on the Wrastler I instead have to pull from the Shrine and attempt an unboosted Mortality which luckily hits. The Wrastler goes in and leaves the Bronzeback on about 6 boxes with it’s Body aspect out and unable to be healed. The Posse, Croaks and Totem hunter kill the Savage on the right, and the Blindwalker fails the strength check for a throw against the Gladiator… He wasn’t in the zone anyway but whatever. Ambushers manage to kill the Tyrant and the Snapper gobbles up the Keltarii. With the Fist Streaker still on my flag and the zone under control, I go to 4-2
Unfortunately Dave doesn’t fare much better in return; the combination of the feat and -1 damage dice on the Bronzeback means the Wrastler lives through it AND the Gladiator, and the other Gladiator leaves the Blindwalker on a handful of boxes. Naaresh contends himself with slaughtering a few Ambushers, but he fails to get anything into my zone so I go to 6-2 on his turn, and therefore win on my turn via scenario.
Fun game, Naaresh could have done with feating in response to mine, but without it the Bronzeback dies to the Wrastler so I suppose its apples and oranges.
Still loving Maelok, Jaga was nuts too so will need to try that more!
Till next time!
p.s. Jonny, send n00ds