Trying to stay up to date, so smashing out last night’s games ASAP!
Got my third unit of Posse assembled so was keen to try out the Maelok list where nothing was proxied. Then proceeded to put a Boil Master & Cauldron in the list because puppet master and proxies be damned!
Against Mark AGAIN. With Twins AGAIN.
He brought – Twins, Angelius, Zuriel, Naga, Seraph, Max Raptors, Annyssa, 2 Death Stalkers, 2 Hellmouths. In Ravens which gives him free stuff, nothing else really.
I brought – Maelok, Soul Slave, Wrastler, Blindwalker, Bull Snapper, 3 Max Posse (2 with void leeches), 2 Witch Docs, Max Croaks, Bone Shrine, Boil Master & Cauldron (proxied by a Swamp Horror and Bokur). In Blindwater. Because Blindwater. Duh.
Deployment looks like so –
I win first and take it eagerly. I know the whole point of my army is to get up the board and start forcing scenario so I need to gain some board presence.
I notice the Hellmouth opposite the croaks is within range to get oiled and shot up by the whole unit after a doc pops Death Ride, so I do just that. After being oiled the Hellmouth itself is still dice off 7 on 2 dice, but I manage to roll above average enough times to down it! Everything else just plows up, Death Pact going up and the far right Posse getting Soul Harvester just in case they engage the Raptors and positioning themselves behind the wall so the remaining Hellmouth can’t easily drag them in.
Mark responds as expected. The Turn 1 Hellmouth loss was unfortunate but I’ve basically given him my Croak unit for it (not that they’d be achieving much else staring down a Seraph and 2 Deathstalkers). The three aforementioned shooty bois kill 5 croaks from relative safety, and the Raptor flank does 4 damage to a Posse over there, all before repositioning away. Zuriel and the Angelius position aggresively and the Hellmouth sends the tentacles in to block the far right Posse. The Twins and the Naga hang back, being the key pieces in this match as spammable Wraithbane helps against Death Pact. Occultation on the Angel, Banishing Ward on the Twins.
My only plan this turn is to kill the other Hellmouth, anything else is a bonus. Maelok Death Pacts, Feats and moves through his stuff into a better position. The Docs all Death Ride and the Soul Slave walks through the clump in the middle to land a Mortality on the Hellmouth (Incorporeal on the feat is SOOOOO useful). The far right Posse charge the Hellmouth and Angel, with the injured one killing a tentacle first to heal up. They demolish the Hellmouth and put some chip damage on the Angel. The Croaks, sensing death is imminent, advance up to try and light up the Naga, but only land the oil and one dart, which rolls low on damage to boot. Everything else positions to be in Maeloks control.
Unsurprisingly, the fire on the Naga goes out. This is followed shortly by the Deathstalkers and Seraph gunning down the rest of the Croaks like the degenerates they are. Zuriel, the Angel, and the Raptors throw everything into the right Posse and after all is said and done 1 is dead and 3 are on 1 point remaining, 2 of which are on the floor AND on fire. Annyssa flexes her legendary shooting prowess by missing her first shot on the Void Leech and failing to break armour on the second (suck it, bish). Saeryn, Rhyas and the Naga continue to bravely hold the ground just outside their own deployment zone.
It occurs to me at this point (well, when Ben pointed it out) that I’m actually losing on attrition here. All I’ve done is killed 2 Hellmouths and I’ve pretty much lost two 16 point units for it. No matter, this turn I’ll swing it back!
I start off the positive swing by failing to roll 1 or 2 to stop the Posse burning to death. Success! The left Posse heavily over-commit to killing the objective and the Snapper runs to secure that zone. The remnants of the right Posse kill 2 Raptors, sending their souls to Maelok, and the central Posse finally get involved, killing another Raptor and putting some damage on Zuriel. Maelok pops Death Pact and makes sure Rhyas can’t see him regardless of Slipstreams. 2-0 to me!
Zuriel, the Angel and the remaining Raptors manage to kill the 4 Posse who dared be on their side of the table, but Annyssa fails to kill the last Posse on the right (she does down the Leech though, finally). Rhyas goes batshit crazy on the poorly positioned Posse on the left and butchers them all after the Seraph kills the one who tried to block (parry and acrobatics be damned) and the two Deathstalkers run into the zone to hinder scoring. Still 2-0.
I see an opportunity to get another CP and take his heavies while I’m at it. The Soul Slave gets Puppet Master and manages to land the Mortality on Zuriel (luckily he was out of Rhyas’ control so no stealth, JUST AS PLANNED), meaning he gets destroyed by the 2 remaining Posse in the middle. This allows the Wrastler with Ghostly from a doc to get to the Angel and kill it with his last bought attack, clearing the central zone. The last Posse on the right fails to kill another Raptor. Maelok pops Death Pact, revives another Posse on the right because he’s got Fury to burn and sits where he think’s he is safe… 3-0 to me.
We are both down to approximately 10 minutes on clock left but I’m way up on scenario and attrition at this point. Luckily for Mark he has an assassination run… The Naga puts Wraithbane on Rhyas, Saeryn gives the Press Forward order and RUNS to within 2 of Maelok! Rhyas has a charge target that leaves her within 8 of Saeryn, and before she makes her charge attack she feats. This means she changes place with Saeryn and is still in Saeryns command! Needless to say I did not see that coming. Rhyas hits Maelok and keeps buying flashing blades to damage his Blindwalker as well, burning through his transfers and killing him on the last attack!
Brian next with his Cryx!
His List – Venethrax, Kraken, Deathjack, 2 Slayers, Leviathan, 3 Ripjaws, Siren, 2 Soul Trappers. In Black Industries ‘coz jacks.
My List – Rask, Soul Slave, Wrastler, Swamp Horror, Snapper, Brun & Lug, Dahlia & Skarath, Rorsh & Brine, Wrongeye & Snapjaw, Mist Speaker, Orin, Totem Hunter, Chef. In WWFF, ‘coz beasts.
Thought it might be fun to try all the lessers at once. Saw Venethrax’s feat and doubted it…
I win first again (it’s a conspiracy) and show Brian how far WWFF beasts run. Brine and Skarath threaten the right, Lug and Snapjaw on the left, just staying shy of DJs threat. The Hunter goes far left and Rask and friends stay central, with Lug getting Fury, and the Horror getting Admonition and sitting in the Veil of Mists.
Brian starts his turn by asking what happens if he feats and charges forward? I tell him everything on my left and center frenzies more or less, then Venethrax gets eaten by Brine and Skarath who are fury-free. He decides against it.
Instead DJ gets the hell out of dodge and runs to my right, and most everything else runs forwards. Venethrax puts up Lamentation, that’s it!
(no pic because you don’t deserve it, slut)
I realise I’m really bad at managing 4 lesser warlocks at once, because Dahlia has to cut for 4 because Skarath didn’t rile last turn. Luckily the only thing Lamentation catches is Admonition, which the Slave upkeeps for free anyway. Time to smash some stuff and sit in the warm embrace of my feat. Brine gets Boundless off the Slave and Diversionary Tactics off Rorsh before charging the Slayer on my right, ripping off an arm and KD’ing it but otherwise flubbing completely. Skarath puts some points on the ripjaw on the right as well as corroding it, while Snapjaw and Lug continue hanging around outside of slayer range. The hunter moves up to engage the slayer, preventing counter charge, then leaps over it to horribly murder the Trapper and sprint further into the back field. The Wrastler gives the Horror Rage and gets babysat by the chef in case there’s a feat incoming, and Rask gives the Horror Boundless, put down another Veil and Feats. The Horror proceeds to charge DJ, drag him him and finish him to the box on his last attack.
We talk through what Brian can and cannot do under Rask’s feat. Turns out he can still do a lot. Venethrax allocates and casts Terminal Velocity but doesn’t feat. The Leviathan and central Ripjaw run to block LoS to him. The Kraken moves up and kills my objective, and the left slayer turns around and murders the Hunter. The right Ripjaw charges Rorsh and one-shots him with the AP crit, removing Brine as well, allowing the slayer to move up into the right hand zone. The last Ripjaw secures the left zone and Brian finds himself 3-0 up!
Scenario is getting away from me, but I still have a Horror I thought I wouldn’t have!
Snapjaw kills the enemy objective, and Lug kills the Ripjaw, so that’s 2 points back to me at least. Skarath and the Horror get a combo of Boundless, Rage and Fury between them from Rask, the Wrastler and Slave, and murder the Kraken and put some significant damage on the Leviathan, but don’t take out any systems. The Mist Speaker pops a cloud to block Rask just in case. 3-2 to Brian.
Brian is still in the game but he needs to hit back hard. Venethrax allocates out to the jacks, pops Terminal Velocity and feats before taking a huge chunk out of the Horror, who is then finished off by the Leviathan. The Slayer and Ripjaw on the right kill Skarath and the remaining Slayer runs to get back into the left zone, facing off against the Bear and and Croc… 4-2 to Brian.
Mop up the left and stick to scenario I guess! The chef sacrifices himself for the Wrastler’s Fury and Lug doesn’t frenzy. Snapjaw, Brun and Lug finish off the Slayer and Ripjaw on the left, Dahlia runs into the right zone and some spikes from Orins lightning and the Slave’s Boneshaker manage to finish off the Slayer too. Rask disrupts the Leviathan and the Snapper runs to block, and Brian calls the game.
Tough game; giving up the Kraken early for the strong scenario start was probably the kicker for Brian, and an earlier but more aggressively placed feat could have helped, but such is the benefit of hindsight.
Still gutted about the first game; combining a run with a feat isn’t something that I’d even considered possible before but hopefully I won’t be caught out by it again! (but I probably will)
Till next time!