(Kev) So this week I wanted a ‘test game’ for want of a better term. I have been checking out a few lists on the internet that seem popular and have taken some inspiration from them and made a new list to try. I told Adam what I wanted from the game and he approved.
Stone Scribe Chronicler
Min Krielstone with Elder
2 x Fire Eaters
2 x Feralgeist
I had Ragnor as my warlock as at present he’s my go to dude. Having a big feat turn of COME AT ME BRO! is always fun and can allow me to commit the mountain king to a forward position ready to smash the following turn.
The real test piece I wanted to try out was the double fire eater, pyre troll package, on paper I like what they do with all that boosted spray assault, but I want to avoid repeating my previous outings with them of they die…a lot….so over to Adam.
Helga (Thornfall Alliance)
2 x Warhog
Max Brigands with Warlord (free)
2 x Slaughterhousers
Razorback Crew (free)
I’m running Helga for two main reasons; Kev wants a decent game to practice his list without it being an utter stomp for either side, and she’s the one Farrow warlock I don’t like so I figure I’ve got to play her more to give her a chance… Standard list really, could have a free Efaarit instead of the razorback crew but I’m sticking to models I own! After seeing Kev’s list I only have two objectives; keep both Warhogs alive till after Ragnor’s feat is over and try to stop the MK from running the board. Sightly daunting…
Set up –
Kev wins the roll and chooses the side that will impede his MK the least, so I set up first.
Helga and battlegroup central, brigands on my right with the razorback, all ‘housers on the left with saxon. Kev deploys similarly; Ragnor and battlegroup central, a unit of fire eaters and a feralgeist on each side and the kriel at the back, with Braylen and the chronicler on his far left.
Turn 1 –
Helga puts up Dash, sticks Defenders Ward on the Brigands (who have preyed the Fire eaters opposite them) and starts making a move towards the objective. Thanks to maths, the razorback with Dash can shoot a fire eater, nails the hard 9 to hit and kills one, the repositions back. Everything else pretty much runs forwards in a mass of bacon.
Kev, wary of my seemingly laser-guided ranged capability, runs but not quite as much… In a stroke of (slightly assisted) genius, one of the Preyed fire eaters runs behind the house, where he will stay all game to deny me moving Prey around, while the other assaults the brigands but misses everything. After careful measurement, the other fire eaters run to a hair outside of the ‘Houser’s threat range, and the battlegroup and kriel stone jog up the middle, with Ragnor putting Pulveriser on the MK (where it stays all game) and filling the stone. Braylen and the chronicler hide behind the house too. One feralgeist runs to contest the left flag in future turns.
Turn 2 –
I know what I need to do; I need to get the MK to commit hard enough to warrant Ragnor feating, but not lose too much that I can’t hold him in place for another round afterwards and wait out the feat.
With this in mind, Helga upkeeps DW, pops Dash again, drops a fury and sits her fat ass behind the objective. The road hog forces for speed and assaults the MK, managing to kill the current stone but more importantly sitting 3 inches in front of the MK. Sweet bacon-y bait. Some ‘Housers run to engage the left fire eaters, some more run to jam up the MK further and shield the Warhogs just in case. The razorback continues being MVP by aiming and obliterating the fire eater who assaulted the brigands, then repositioning more centrally. The brigands, having little to do, simply advance and dig-in, making sure to show no back-arcs to Braylen if she pops out. Being short on magical attacks, the Grinders run over to my right so they can hopefully kill the feralgeist.
Kev responds accordingly, and better than expected! I forgot the fellcaller has a spray, so he pops out and tries to take down the 2 ‘Housers jamming the MK, unluckily only killing one though. This was all the MK needed though to squeeze past the objective and engage the roadhog, who unsurprisingly dies in 3 hits. Kev had 2 good options for his killshot here; potentially 4 brigands and a couple of grinders, or go for the black ‘Housers to unjam the fire eaters. He chose the latter but in a shocking display of bad luck, misses all 3 ‘Housers and kills one of his own fire eaters 🙁 muttering obscenities he buys another attack on the last ‘Houser in his melee and turns him to bacon paste. The pyre attempts to set the fire eaters on fire but misses and only catches one, and they manage to kill 2 of the ‘Housers. Braylen and the cowardly crew behind the house decide defence 18 brigands suck and stay where they are, and Ragnor predictably feats.
Turn 3 –
Once again, the name of the game is jam. I need to kill what few pieces I can and make sure the MK cannot get to the Hogs next turn. Positioning is key.
I’ve been caught out by Kev’s massive sprays before (ooooo matron), so Helga sticks around on the objective, upkeeps DW and casts Dash, sitting on 3 fury. Both Warhogs position themselves about 8 inches from the MK, and the silver ‘Housers run in to jam and deny trample landing zones, as does the Battle Boar. Saxon, finding himself without a purpose, also runs into the MK… The Razorback crew, sensing a promotion is near, advances up and smashes the hard 8 to hit the fellcaller, but only manages to slip 2 damage onto him. The brigands advance up, manage to gun down one more of the stone unit, then reposition to jam the fellcaller and axer, making sure to leave charge lanes for the grinders to charge and kill the feralgeist. With a flag open, the Chef obligingly runs onto it.
On the left, the ‘Housers charge and kill the remaining fire eaters.
Score 1-0 to the pigs.
Kev needs to get the MK to the Warhogs to have a chance at this game going the distance, as he’s quickly being flanked on both sides and his feat is now done. He goes into the think-tank for a while, during which I grow a beard, shave it off, get a Masters in Advanced Physics and receive a letter from the Queen congratulating me on reaching 100 years of age. However, he now has a cunning plan. And I’m worried.
The fellcaller can JUST reach the pig jamming the axer, so he clears him off. The Axer puts Rush onto the Bouncer and can now advance and thresher all the ‘Housers jamming the MK, which he does. Uh oh… Saxon is still there though!
The Bouncer, with his new speed 7 and pathfinder, skips merrily through the forest and bludgeons the 2 ‘Housers blocking the Pyre to death, who then walks up and shoots the last blocking ‘Houser in front of the Battleboar. But misses…
This gutted the plan pretty much; the MK now cannot advance up to the battleboar and Bulldoze him to get to the Hogs (Bulldoze Adam, can’t be forgetting that in the future). As a last ditch, the Feralgeist charges Saxon but misses, Ragnor puts Rage on the MK (because there’s no overkill like P&S 25 overkill), who tramples Saxon (missing again), buys attacks on the battleboar but alarmingly fails to kill on dice +8.
Braylen, remembering she’s on the table, walks out into the open, guns down a brigand and Run n’ Guns into my forest, while the chronicler runs to deny my flag scoring again (pic taken before he moved).
Turn 4 –
Short of me flubbing all my rolls (Spoiler – I almost do), the MK is going down.
First off, one Warhog walks into the MK, forces for strength and buys attacks. I should do 35 damage on average but do 32, so not too bad but there’s a ton of whelps around now. Instead of just simply putting the other Warhog in, I decide to see if I can finish it with everything else so I don’t go overboard on fury…
Helga puts DW on herself, heals the battleboar and boosts damage on her shot into the MK, followed by 2 ‘Houser charges, a grinder charge, the Razorback shot and the brigand shooting and I finish it to the box.
We call it at this point. Wisely in my opinion; I have 2 fully healthy warhogs at no risk of frenzying next turn and a buttload of infantry left to deal with the 3 lights Kev has, and I’ve still got a feat.
(Kev) Well that could have gone better! That was a lot of jam to get through! Who knew sniper pigs were a thing! And apparently a boosted 8 is impossible for me to roll!!! I know Adam is a good player and no matter the list he has it’s always gonna be a fun, hard fought game.
Let’s get to the main test subject for this game. I did not enjoy the fire eaters, I still think they are good but do not suit my play style at all, that’s the 5-6th time I’ve attempted to use them and they’re not clicking with me. They may be strong but not what I want, well at least not in this list. I think Ragnor and MK are good together and rush from the axer (+2 movement and pathfinder) and a +5 strength is crazy fun! So what do I need to change going forward? JAM and fast jam, jam that can do work too, like say fennblades!! Mwhahahah ….
I think when it comes down to it I need to play what I enjoy, and I love fenns. So some changes to the list now made all ready for the local 16 player steamroller in a week. So until next time may you roll your boosted 8’s cos I fuppin don’t !!!!