I decided to give Strak a runout as the next step on my quest for a Vlad2 pair. I was up against my regular Menoth opponent who was giving Harby a go.
The scenario was take and hold and lists were:
Ruin (played by a Kodiak)
Torch (played by a Grollar)
Assault Commandos min and 3 flamethrowers
Max Knight Exemplar + UA x2
Kicky Monk x 2
Errant Seneschal (solo guy)
So Harby is going to use Martyrdom to deliver her troops however my AKs will get a huge amount of value this game if I can save them as their clouds shut down healing. With the daughters being AD I imagine they will be sent after the AKs and as such I’m going to be keeping them back til late game. I don’t think this will be a scenario game as Harby won’t want to come forward onto my flag however will want to be in marty range so I imagine she will be some where in the middle.
This leaves my plan as attrition until I can collapse a unit/overwhelm a flank and then commit the AKs/rest of the force for an assassination or scenario win. If Harby commits to a side I could look at moving Strak to one flag and pressuring scenario.
I lose the role to go first and chose the side with some defensive terrain. The Uhlans can use the rubble to threat the flag and limit charges from exemplars (no path finder unless they have battle driven). There is a trench that I can use later to shield against magic/ranged and I have a cloud that menoth will need to come through if they want to take the flag which I can again use for covering my advance.
Menoth deploys centrally with exemplars on each flank and jacks in the middle. I move the pony brigade over to the left, aks on the right and jacks/strak central. The daughters are deployed opposite the AKs. No guesses what they are after….
Menoth runs forward with the daughters threatening really far.
I am not worried about being jammed out of scenario however those daughters are terrifying. I move the AKs to be outside of charge threat from the daughters. Torch flares a daughter, bmoth drifts on to her and pulls off one Martydom. Strak puts up upkeeps on the jacks and advances to stay out of range of any daughters etc. Uhlans position on the otherside of the rubble.
Adam jams with the daughters tieing up the AKs and torch. Right hand exemplars run forward, Harby moves up behind the wall and feats with the jack support in front and also purifys off the upkeeps (booooo). Hierophant heals (for 4 I think?). Kicky monks get in awkward positions. Left hand exemplars run to threaten past the flag and the seneschal gets in the mix with them.
So my plan for this turn is to clear the daughters and hold back for one more turn before being able to start committing. I can get a jack onto the Crusader which sounds good. Strak starts by overrunning himself and taking out 2 of the daughters blocking torch, ruin gets in position to charge the Crusader. AKs go and with a mix of aim and melee attacks unblock torch while staying back. Torch walks into the trench and kills a daughter before sprinting back. Ruin (with 3 souls) charges the crusader and smashes him. Bmoth spies a sneaky mass bombard area and goes for the attacks on the left hand exemplars (spolier – mistake) – after 1 hit and 1 miss, the knight is on one box and I’ve triggered battle driven. 3 horses go in and charge nicia, the monk and knight. All 3 are still standing by the time the dust has settled however Harby has martyd a fair bit
The daughter charges a flame thrower and kills 2 of them. 2 right hand exemplars are in range of torch so they go in but don’t do any significant damage (even with mini feat). The rest position in the trench. The left hand exemplars look to take out the horses in the lines, the horse by Nicia and some of the horses over the other side of the rough terrain. They leave Markov and one horse alive with Ruin taking some damage.
This is my turn to make or break the game. AKs charge the exemplars with assault shots clipping the 2 clouds by clear the knights and get a no healing on 2 of the exemplars in range of ruin. The leader runs to keep unit cohesion and the rest of the AKs charge into the trench. All the exemplars die. Ruin on 4 souls converts to focus and smacks the errants down and Nicia going up to full souls. Markov charges the left hand exemplar and nails then. Bmoth kills the clumped up left hand models and I do it in a way to make sure the knight dies (i.e kill him last). Strakov then charges the loan daughter, shanks her and sprints back to the centre of the board.
Huge turn with the majority of Menoth forces decimated however….
Adam knows he is up against it – I can trivially get to the flag next turn and start scoring. So I guess he needs to kill me. Harby crusaders call and charges one of the AKs getting in range of Strak with two cataclysms. We roll the dice out and it’s a 5 to hit with damage at dice off 3 from the cataclysms plus a charging kicky monk who misses both attacks so it was long shot but still not outside of the realm of possibility, and Strakhov lives.
Plan was solid on the whole – I identified the most important pieces and played a longer game to bring them to bare which worked out. Not moving models out of your deployment zone sometimes feels strange but it was the right things to do here I think.
Commitment on turn3 I think was wrong. I didn’t get a lot out of my cav. It did bring the exemplar out of martydom range but I didn’t need to give my cav away to do that. Maybe focusing on models by the flag and looking to use the cav to score would have been the way however this depends on hitting a def 18 monk (boosted 11’s).
I was playing an entirely attrition game and I could have forces the left flank more. Torch didn’t do a massive amount (kill 1/2 models a turn) and could have caused issues on the left hand flank instead.
I didn’t react to Harbys only win condition being assassination and I should have gotten Strak the hell out of dodge. Overrun and sprint would have got him out of threat and even then there is an argument to just run him over to the left flag – why risk it to kill a loan daughter.
The matchup felt pretty even – I have a lot of things that shut down his tech and he has purify and martyrdom to shut down mine.
Overall pretty happy with this one