Games 3 London Cross Gaming SR
What better way to learn a faction than going to a steamroller completely unprepared. I headed down to London with the zoo to duke it out with those top hat wielding Londoners (spoilers – no top hats were seen). So a great start to the London series – I ran into none other than current national champion Ryan Evans – the good news for me is that he was running snowflake lists: Gaspy 1 Ladies and Gaspy 2 host.
See previous posts for my lists. Apologies for the woefully under assembled/painted army. Working on it 🙂
We ended up playing Gaspy 1 Satyxis vs Tubby
Ryan’s list was something like:
Seether x 2
Min Witches + Hag
Max Witches + Hag
Max Satyxis +UA
Max Satyxis + UA
2 x Sea Raider Captains (free)
The theme gave one unit of witches ambush, free solos and all satyxis gain pathfinder which is great for them as it means they can force barrier every turn.
I lost the roll to go first. Deployment:
Ryan runs everything forward (this list is super fast).
I come up, stay out of threat of most things and take what I can. Tubby gets up carnivore, castigate and takes out a solo and a witch with BOC.
Ryan puts everything into me – a proper Jam. Some of the front lines die (2/3 reivers and a slinger). Seethers position to score/kill stuff. Gaspy comes forward to score/kill things.
My turn 2 is vital. There is a considerable amount in my grill, so its feat turn and try and kill as much as possible. Carnivore is up-kept. Tubby feats and sunder spirits down some raiders. The shaman clears witches on the left, raider clears a blocking witch in the centre, reivers shoot down a swathe of raiders. The right-hand side turtle goes into the zone killing half the witches and shooting the jack a lot (took both arms off!) – then repositions out of threat. The right turtle tramples to the jack, kills a load of the raiders and between shots and bought tails kills the jack and more raiders. Bottom of 2 looks like this. I thought the left and right hand zones were secured and the centre would be sorted the turn after (not happy on clock though).
Ryan clears a turtle in the left-hand zone. Between death field, parasite, 2 hellfires, 1 charging hag, 2 charging satyxis the turtle goes down. Right-hand zone jams and the raiders come into the middle with the seether to kill some reivers.
I felt further behind then I probably was so I went for the assassination. Gaspy was on 1 camp and I had one turtle, 2 shamans, 1 raider and tubby. Between all the above Gaspy goes down (end game looks like this:)
Unpacking – models felt jammed continuously. This is just muscle memory/unpacking and something I can practice. It will help me leverage threat
Target Priority – I should have used BOC to block lanes on the front lines instead of digging deep into the second lines to kill 2 witches bunched up.
Positioning – playing a broad front vs Ryan’s list was awful. If everything was central, using BOC to block lanes/landing spots would make it hard for Ryan to do much work every turn. Using my own models as BOC beacons and then focusing on models either side would be better.
Clock – It is a slow list to play and I need to get quicker (all my games were too slow – a lot of the issue was unpacking, order of activations, etc)
Win condition – I saw assassination as the way to go when in fact my attrition play was fine. I would end up with one turtle on one side of the zone and then start clearing up the rest of the table. He can’t clear all the lights, and in one more turn I think I have a turtle and a few pieces vs gaspy and maybe an arc node. I panicked losing a turtle and thought my only out was to put gaspy in the dirt.
Great start and thanks Ryan