Scenario – Entrenched
Wurmwood, Tree of Fate
-Sentry Stones and Manakins
-Sentry Stones and Manakins
-Swamp Gobber chef
Khador: (Jaws of the Wolf)
Kommander Zoktavia, The Butcher Unleashed
-Greylord Forge Seer
-Greylord Forge Seer
Looking across the table at what i was facing was a scary sight. Six Khador heavies. I knew i couldn’t win on attrition, and Butcher is a tough cookie to try and assassinate so i couldn’t rely on that either. I knew then that it had to be a scenario victory. My opponent won the dice roll and decided to go first. I chose to give him the side of the board with more terrain to try and clog up his early advances but in hindsight i should have taken the other side, it had a large forest infront of the zone that i could have used to make tree walls with to slow his advance but alas, hindsight is 20/20.
We deployed as normal with my opponent setting up with Butcher infront of his own zone, the Kodiak infront of the lake and the two jack marshaled Destroyers opposite my zone with the eliminators on either flank. My deployment was much more painful, Jaws of the Wolf denying my AD was really annoying, I ended up with everything squashed up together but with Wurmwood infront of my zone, my two wolves pretty central, a unit of weavers flanking hard on each side and my manakins behind the forest, my plan being. Keep the sentry stones behind the forest and keep throwing manakins into the zone. I unfortunately forgot to take photos of deployment or turn 1. Oops!
Khador Turn 1:
A pretty standard turn 1. Everything runs up, except butcher who walks up and energizers his stuff further forwards. He puts up silence of death on his Juggernaut preemptively, yummy.
Circle Turn 1:
Much like my opponent my stuff runs up the board, my pureblood warping for Ghostly to get him through the house and into my zone to help keep it clear, cassius runs up and Wurmwood ports to him and puts out a rapid growth to try and slow his advance. I advance up aggressively with my Weavers on the left pull off a flanking maneuver in later turns. My stones and manakins move up the board along with the shrimp.
Khador Turn 2:
My opponent realized early on that my plan was to win on scenario and he needed to get to my zone asap if he wanted to emerge victorious. To that end he ran his clam up into my zone along with his widowmaker to try and make scoring that little bit less reliable. Butcher and the Kodiak move into his zone with the eliminators staying back cautiously. My forest had the desired effect and between the lake, the natural wood and the wood i made the rest of his jacks can only shuffle about. The one exception is the Juggernaut who runs out towards my zone to backup the Devastator next turn with silence of death still upkept on him.
Circle Turn 2:
Time to start scoring! My pureblood starts the show by walking up to the Devastator and throwing him out of my zone and into ruin, knocking the character down and doing a few points of damage to the Devastator. I then activate my manakins and run them up to create a bit of a jam sandwich in his lines. My other unit run up into the zone. My three shrimp all combine fire on the Juggernaut and thanks to purgation they blow it off the board. My Bloodweavers on the left continue their flanking maneuver to try and bait something out of his force and the chef runs up behind a cloud right next to the zone so he can walk in to contest if and when he is needed. The weavers on the right kill off the widowmaker and the stones place wurmwood up the board who hellmouths the two eliminators, ports back to cassius and then feats. I score.
1-0 to Circle.
Khador Turn 3:
There wasn’t a great deal that my opponent could do this turn due to his only pathfinder being on the other side of the board. His eliminators moved up into his zone and cleared out my manakins to stop me contesting, the kodiak took the bait and trampled over to the tharn and vented steam killing off two of them but taking him away from the fight. Ruin shuffled round to clear out the manakins jamming and everyone else shuffled up towards me. We both score
2-1 to Circle.
Circle Turn 3:
I started this turn off by moving up a hair with the pureblood and spraying down a couple of mechanics and also denting one of his destroyers. I knew i needed to slow him down more so i put up another rapid growth infront of him, i moved some Tharn over and had cassius kill them, creating a nice little wall of greenery for him to wade through. My manakins, having been placed into the zone at the start of the turn, aim up and attempted to spray his Kayazy off the board between two sprays i manage to kill one of them and bring put a dent in the objective. One of my shrimp activates and succeeds in finishing off the objective. My other shrimp put out a few speculative shots into the other heavies to no note worthy effect My Tharn continue to kite the Kodiak by threatening butcher. I score 2.
4-1 to Circle.
Khador Turn 4:
Commence operation, get in the zone. A Kayazy ran over into the zone, ruin got silence of death and energizered round to get an angle on the pureblood who he then charged and turned into a fine paste. The Devastator trampled over the stone to JUST toe the zone while one destroyer put a couple of points of damage into the Feral and the other shuffled about trying to get through the woods. The Kodiak Continued chasing my Tharn and he again cleared his zone to score.
4-2 to Circle.
Circle Turn 4:
This is the turn when everything went wrong. The plan was simple. Port a stone to behind Ruin and hellmouth it to pull him out the zone, throw the devastator and doppler bark the Kayazy and blast it with a shrimp. Easy right? No. Apparently not. It all started with my disappointing warpwolf. My stones placed him over to the devastator. I bought the throw and boosted the hit, no sense risking a snake eyes. I hit and with strength warped i’m on the same strength as him for the test, on two dice. He rolls a 6. And i roll a 1 and a 2… I fail. And my Wolf stands there looking embarrassed. I must apologize to my opponent as i ended up spending a long ass time in the tank and if this were under clock i likely would have lost on clock. I decided that i still had a chance. If i remove ruin from the board, and gum up the other heavies next turn then i can hellmouth them out and have another shot at throwing the clam out the way again. So i roll up my three shrimps and start blasting, i couldn’t get curse of shadows up due to Ruin being no fun and being immune to spells but with purgation it should be fine right? Well this one was slightly less likely to achieve with it being around a 60% chance of taking him out. But again my dice went cold. Ice cold. and i left him, not just alive but with about 10 or so boxes left. The only saving grace was that i did knock out his cortex. I again put up a rapid growth and used cassius to turn a bloodweaver into another forest. Eventually, after a long turn of trying to get over my tilt i passed. Nobody Scores </3
Khador Turn 5:
My very patient and understanding opponent began his turn by flattening my remaindering wolf. Even without a cortex, ruin has some good arms and some mighty high mat and at dice +4 it wasn’t much of an ask. His devastator continued to not attack and moved further into the zone, being really annoying and unkillable while his destroyer took two free strikes from cassius and a weaver to get into the zone, neither doing a thing. He clears my zone with Butcher and the Dogs and scores
4-3 to Circle.
Circle Turn 5:
I started my turn thinking it was all over and that a single failed throw had cost me the game.. But then i realised something. My opponent also has a zone. A zone with only 3 guys in it, right on the edge. I begin my turn and port a stone over to within 3 of butcher. My stones then place Wurmwood over to be in range and casts hellmouth on the stone, dragging Butcher and one of the dogs out of the zone. One of my shrimp then walks into the zone and guns down the final dogo to score the final point.
5-3 to Circle! Good game.
Post Battle Thoughts:
This was a much closer game than it needed to be towards the end. I was in a good spot until my dice goofed up on turn 4 but i could have mitigated it. In hindsight i should have kept my pureblood back so that Ruin couldn’t get a charge off onto it. That way he would have had to run to the zone and i would have had an extra throw attempt on the clam. In addition to this as mentioned at the start, if i had taken the other table edge i could have gummed him up between a house and the forest with rapid growths and fertilizer forests. Upon speaking after the game we also realized that casters don’t contest zones so i could have actually won a lot earlier than i did and i know for the future!